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Posted by : Unknown
Monday, July 1, 2013
E-COMMERCE
INTRODUCTION:
Business/Commerce is an act where buyer and
seller agree upon and make transactions each exchanging with some compensation.
E-Commerce is
like a shop
which is permanently
open all the days
in the year. This
makes the Internet
the ideal place
to do Business
in. Electronic commerce is much broader and encompasses
many more business activities than just Web shopping.
Some people and businesses use the term electronic business or e-business, when
they are talking about electronic commerce in this broader sense.
In addition to buying or selling
online, companies engage in many other activities that keep them in business.
In many cases, sellers will customize or create a product to a customer's
specifications. They must examine their needs, identify products that might
meet those needs, and evaluate those products. Next, buyers must order the
selected product, arrange for delivery, and pay for the product. In many cases,
buyers have to maintain contact with the seller for warranty and other
maintenance on the product. When you think broadly about commerce, you see that
it can involve individuals, business companies, not-for-profit organizations,
and governmental entities as both buyers and sellers.
HISTORY:
Electronic Commerce (or e-commerce) really began as Electronic Data Interchange (EDI), the
application-to-application transfer of business documents between computers.
Many companies use EDI to exchange business documents. EDI uses telephone lines
as a fast, inexpensive, and safe method for sending purchase orders, invoices,
shipping notices, and other frequently used business documents. It eliminates
the need for sending paper documents via mail, faxes, or telexes. EDI is a
major contributor to creating a paperless office
environment.
Companies that exchange documents by EDI are called "trading partners". EDI requires that its trading
partners evaluate business procedures and invest in and learn about special
software and hardware, communications, standards, audit issues, and legal
support necessities. EDI does require investment up front.
THE
BUSINESS PROCESS:
The
Buyer:
You can examine any commercial transaction from either the buyer's or
the seller’s viewpoint. The elements of commerce in which a buyer will engage
are shown.
The Seller:
Each action taken by a buyer
engaging in commerce has a corresponding action that is taken by the seller.
Shown are the elements of commerce from a seller's viewpoint.
TRADITIONAL Vs ELECTRONIC
COMMERCE:
In many cases, business processes use traditional commerce activities
very effectively, and these processes cannot be improved on by technology.
Retail merchants have years of traditional commerce experience in creating
store environments that help convinced customers to buy. This combination of
store design, layout, and product display knowledge is called merchandising. Many salespeople have developed skills
that allow them to identify customer needs and to find products or services
that meet those needs. The arts of merchandising and personal selling can be
difficult to practice over an electronic link.
Role of E-Commerce in Reducing Transaction Costs:
Businesses and individuals can use electronic commerce to reduce
transaction costs by improving information flows and increasing coordination of
actions to reduce uncertainty.
Consider an employment transaction. The agreement to employ a person has
high transaction costs for the seller. Individuals make a high investment in
learning and adapting to the culture of their employers. If the job involves a
move, the new employee can incur very high costs, including actual costs of the
move and related costs, such as the loss of a spouse's job. If a sufficient
number of employees throughout the world can telecommute, or perform their job
tasks from any location by using electronic commerce technologies, then many of
these transaction costs can be eliminated.
Technology
Overview:
HARDWARE SUPPORT (PACKET
SWITCHING NETWORK):
Several technologies must be in place for electronic commerce to exist.
The most obvious one is the Internet. Beyond that system of interconnected
networks, many other sophisticated software and hardware components are needed
to provide the required support structure: database software, network switches
and hubs, encryption hardware and software, multimedia support, and, of course,
the Web.
Although circuit switching works well for telephone calls, using the
same technique for sending data across a large network or a network of networks
does not work well. Establishing point-to-point connections for each pair of
sender/receivers is both expensive and difficult to manage. The Internet
employs a less expensive and more easily managed technique to move data between
two points. This method is called packet switching.
In a packet switching network, files and messages are broken down into packets
that are labeled electronically with codes that indicate both their origin and
destination. Packets travel from computer to computer along the network until
they reach their destination. The destination computer collects the packets and
reassembles the original data from the pieces in each packet. The diagram
illustrates a packet-switched network. Computers performing this task are often
called routers, and the programs that determine the best path to follow are
called routing algorithms.
Software Support (The Markup Languages):
Of course, the most popular use of the
Internet is the Web. Web pages number in the millions and this topic discusses
how Web pages are constructed.
Historically, the term markup has
described annotations and handwritten notes found on manuscript pages that tell
a compositor or typist how a particular page should be laid out or typeset. A
universally used set of copyedit symbols exists for marking up paper
manuscripts. Similarly, electronic pages are marked with tags to govern the
display and formatting of text elements.
Three markup languages are:
SGML
(Standard Generalized Markup Language), the grandfather of the markup
languages.
HTML
(Hyper Text Markup Language), a derivative of SGML.
XML
(Extensible Markup Language), the newest derivative of SGML.
SGML, HTML, and XML are the three most important
markup languages:
SGML is the parent language from which both HTML and XML were derived.
Each language has a unique purpose. SGML is a Meta
language that is useful for defining an almost endless supply of markup
languages.
HTML is particularly useful for displaying Web pages.
XML-currently the least visible language-defines data structures
important for a wide range of data exchange activities, including electronic
commerce.
Fire-Walls
and Network Security
A fire-wall
is defined as
software or hardware
that allows only
those external users
with specific characteristics to
access a protected
network. Typically a fire
wall allows insiders
to have full
access to services
on the outside
while granting access
from the outside
on a selective
basis, based on
user names and
passwords, internet IP
address, or domain
name. Fire-walls are an
important consideration for
those in
the financial services
industry.
PROS & CONS:
Merits:
Advertising
can be done well on the Web.
The
costs of handling sales inquiries, providing price quotes, and determining
product availability can be reduced.
It
increases purchasing opportunities for the buyer and seller.
Increases
speed and accuracy with which businesses can exchange information.
De-merits:
Many
businesses face cultural and legal impediments to electronic commerce.
Some
consumers are still fearful of sending their credit card numbers over the
Internet.
Consumers
are simply resistant to change and are uncomfortable viewing merchandise on a
computer screen rather than in person.
CONCLUSION:
Most of the disadvantages of electronic commerce stem from the newness
and the rapidly developing pace of the underlying technologies. These
disadvantages will disappear as electronic commerce matures and becomes more
available to and accepted by the general population and takes E-Commerce
towards the winning post of a challenging journey.
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